GLORIOUS WARRIORS (ALPHA)
Sign up to be a part of the new TCG experience!
Updates:
Changelog 1.0.2
Tokens:
I may or may not have made a small coding mistake that caused Command Tokens and Ictus to disappear when you moved them in your hand/deck. Whoops.
-"Ictus Solum and Command Tokens should no longer act as Tokens; Token cards renamed "Ictus" and "Extra Command Token"
Text Fixes:
Some card texts weren't necessarily consistent with how Lackey and the game's mechanics are handled. I've done my best to word them correctly.
-"Jack in the Box (Jester Fighter): Ability is now "At the end of your turn, give this Fighter +10 attack" (from "At the end of your turn, give Pop! +10 Damage")"
-"Blessed Protector (Bishop Fighter): "Strength of Will" text removed; Ability added: "This Fighter has +10 attack for every 10 Health it has" (This change was for trade damage purposes, which happens BEFORE removing the Health from your target)"
-"Omen (Neutral Fighter): "Petrifying Roar" text is now "Return all other Fighters to their owner's hand" (putting Omen back seems kind of redundant...)"
Nerfs:
Some of these cards are a bit good. Too good. They're less good now. But still good I'd imagine.
-"Masochist (Loner Fighter): Retaliate is now "Gain +10 attack" (from "Gain 20 attack")"
-"Junkyard (Blacksmith Structure): Effect is now "At the end of your turn, add a Scrap Metal to your hand" (from "At the end of each turn, add a Scrap Metal to your hand")"
-"Red Hot Bar (Blacksmith Token): Effect is now "Deal 20 Damage to an enemy character" (from "Deal 20 Damage to a Fighter and the enemy Warrior")"
Reaper:
Alright, I know it's early, but Reaper seems bad. I've introduced a new Keyword for them to help deal with big threats, and upped a few cards' stats that desperately needed it.
-"New Keyword: Cursed. Cursed Fighters destroy any Fighter they deal Damage to"
-"Zombie Seed (Reaper Fighter): "Infect" now reads "Give your target Final Breath: Summon a Zombie Seed for your opponent" (from "Fighters targeted by this attack are Infected, and summon another Zombie Seed at the end of your turn")". Now has "Cursed"
-"Vengeful Wrath (Reaper Buff): Effect is now "Deal 10 Damage +10 for each Fighter that died this turn" (from "Deal 5 Damage +5 for each Fighter that died this turn")"
-"Destructive Mass (Reaper Fighter): En Garde is now "Give this Fighter +10 attack for each Fighter that died this turn" (from "Give Soul Charge +5 attack for each Fighter that died this turn")"
-"Corrupt Judge (Reaper Fighter): Health is now 40 (from 20); "Guilty" Damage is now 30 (from 10); "Pardon" text now accurately reads "Summon a friendly Fighter that died this game""
"Early Bird" and 0 Damage attacks:
I noticed that some cards had 0 Damage attacks that gave pretty good value, but were relatively useless unless they were used the turn they're played. I've given the following Fighters' attacks "Early Bird", expecting it not to cause a major problem, while allowing those value attacks to be used, in a similar vein to Aemul Solum.
-"Oscar (Entertainer): Honor"
-"Frightened Messenger (Loner): Run Away"
-"Ictus' Chosen (Loner): Peace"
-"Funeral Director (Reaper): Condolences"
-"Friendly Recruiter (Blacksmith): Inspiration"
-"Armored Believer (Bishop): Protect!"
-"Uprooted Oak (Druid): Tough Bark"
-"Exiled Prince (Druid): Protect Me!"
-"Sneaky Cheat (Jester): Fall Guy"
-"Omen (Neutral): Petrifying Roar"